heal ring #48

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opened 2021-06-21 16:14:09 -04:00 by andy · 1 comment
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does it send any packets?

does it send any packets?
jake added the
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label 2021-12-30 16:31:29 -05:00
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rings send 3 already defined packets

player enters ring

[2022-01-14 22:35:15][elseware::common::mainloop::client][INFO] [recv from ClientId(1)] Message(Message {
    msg GameMessage: InitializeSpeechNpc(InitializeSpeechNpc {
    client u8: 0
    target u8: 0
    unknown1 u16: 60
    unknown2 u16: 0
    x f32: 2601.648
    z f32: -6207.8887
    unknown3 f32: 25.0
})
})

ring all the way down / player allowed to walk again

[2022-01-14 22:35:17][elseware::common::mainloop::client][INFO] [recv from ClientId(1)] Message(Message {
    msg GameMessage: FinishSpeechNpc(FinishSpeechNpc {
    client u8: 0
    target u8: 0
})
})

ring back in starting position ready for next use

[2022-01-14 22:35:19][elseware::common::mainloop::client][INFO] [recv from ClientId(1)] Message(Message {
    msg GameMessage: FinishSpeechNpcBPD(FinishSpeechNpcBPD {
    client u8: 255
    target u8: 255
})
})
rings send 3 already defined packets player enters ring ``` [2022-01-14 22:35:15][elseware::common::mainloop::client][INFO] [recv from ClientId(1)] Message(Message { msg GameMessage: InitializeSpeechNpc(InitializeSpeechNpc { client u8: 0 target u8: 0 unknown1 u16: 60 unknown2 u16: 0 x f32: 2601.648 z f32: -6207.8887 unknown3 f32: 25.0 }) }) ``` ring all the way down / player allowed to walk again ``` [2022-01-14 22:35:17][elseware::common::mainloop::client][INFO] [recv from ClientId(1)] Message(Message { msg GameMessage: FinishSpeechNpc(FinishSpeechNpc { client u8: 0 target u8: 0 }) }) ``` ring back in starting position ready for next use ``` [2022-01-14 22:35:19][elseware::common::mainloop::client][INFO] [recv from ClientId(1)] Message(Message { msg GameMessage: FinishSpeechNpcBPD(FinishSpeechNpcBPD { client u8: 255 target u8: 255 }) }) ```
andy closed this issue 2022-01-14 17:39:47 -05:00
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Reference: jake/elseware#48
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