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jake/elseware
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Code Issues 63 Pull Requests 1 Projects Releases Wiki Activity
386 Commits 20 Branches 0 Tags
Commit Graph

16 Commits

Author SHA1 Message Date
Andy Newjack
629b53586d hook up box drops, add specific box drops, and item-from-bytes functions 2020-05-22 18:58:51 -03:00
Andy Newjack
dcc5b57b8e box drops working and load correct city file 2020-05-15 13:48:16 -03:00
Andy Newjack
e255b43c10 hella warnings cleanup pt 1. remove unused imports, allow deadcode and unused results 2020-05-02 22:08:37 -03:00
jake
68e75a55f0 don't rely on map file data to have monster area 2020-04-27 22:53:05 -06:00
jake
b22ce086f7 guess I needed this PartialEq for the tests 2020-04-27 07:07:09 -06:00
jake
0e3b305f95 add some vars to MapEnemy, error types to misc map functions, and MapArea -> u8 2020-04-26 21:53:11 -06:00
jake
d773002eaa rawmapenemy unknown3 -> map_area 2020-04-26 21:50:34 -06:00
jake
d59ec43f6e fix monster names 2020-04-13 01:01:25 -07:00
jake
1279fedfee MapVariantType -> MapArea 2020-04-04 10:49:27 -07:00
jake
ae9fdce663 apparently theres only 5 forest1s 2020-03-30 19:51:57 -07:00
jake
979636a4c4 load map object files 2020-03-29 12:06:32 -07:00
jake
513d46c213 drop table initial code + weapon drops 2020-03-14 10:44:27 -07:00
jake
2cd0a32c0f load free map monster data and send to client the free map list 2020-02-20 23:03:51 -08:00
jake
79686eaee6 implement RawMonster::from_raw 2020-02-20 22:56:49 -08:00
jake
03452fef87 use u32 for rawmonsterdata fields 2020-02-20 22:54:31 -08:00
jake
c2a13536a8 init map code 2020-01-31 08:57:36 -08:00
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