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@ -10,6 +10,80 @@ use libpso::packet::messages::*;
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mod common;
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mod common;
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use common::*;
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use common::*;
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#[async_std::test]
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async fn test_pick_up_individual_item() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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let mut p1_inv = Vec::new();
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p1_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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}
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}).await.unwrap());
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(Vec::<item::InventoryItemEntity>::new())).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(p1_items.items.len(), 1);
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(p2_items.items.len(), 0);
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ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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map_area: 0,
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item_id: 0x10000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(p1_items.items.len(), 0);
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(p2_items.items.len(), 0);
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ship.handle(ClientId(2), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x10000,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(p1_items.items.len(), 0);
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(p2_items.items.len(), 1);
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}
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#[async_std::test]
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#[async_std::test]
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async fn test_pick_up_item_stack_of_items_already_in_inventory() {
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async fn test_pick_up_item_stack_of_items_already_in_inventory() {
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let mut entity_gateway = InMemoryGateway::default();
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let mut entity_gateway = InMemoryGateway::default();
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