shield and unit item stats
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parent
d33a74f9ac
commit
b0c6d10590
@ -1,6 +1,6 @@
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use serde::{Serialize, Deserialize};
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use serde::{Serialize, Deserialize};
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#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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pub enum ShieldType {
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pub enum ShieldType {
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Barrier,
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Barrier,
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Shield,
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Shield,
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@ -25,8 +25,8 @@ pub enum ShieldType {
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CelestialShield,
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CelestialShield,
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InvisibleGuard,
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InvisibleGuard,
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SacredGuard,
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SacredGuard,
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SPartsver116,
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SPartsVer116,
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SPartsver201,
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SPartsVer201,
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LightRelief,
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LightRelief,
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ShieldOfDelsaber,
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ShieldOfDelsaber,
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ForceWall,
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ForceWall,
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@ -39,7 +39,7 @@ pub enum ShieldType {
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RegenerateGear,
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RegenerateGear,
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RegeneGearAdv,
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RegeneGearAdv,
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FlowensShield,
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FlowensShield,
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CustomBarrierveroo,
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CustomBarrierVerOo,
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DbsShield,
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DbsShield,
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RedRing,
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RedRing,
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TripolicShield,
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TripolicShield,
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@ -144,7 +144,7 @@ pub enum ShieldType {
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BunnyEars,
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BunnyEars,
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CatEars,
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CatEars,
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ThreeSeals,
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ThreeSeals,
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GodsShieldkouryu,
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GodsShieldKouryu,
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DfShield,
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DfShield,
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FromTheDepths,
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FromTheDepths,
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DeRolLeShield,
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DeRolLeShield,
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@ -195,8 +195,8 @@ impl ShieldType {
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ShieldType::CelestialShield => [0x01, 0x02, 0x14],
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ShieldType::CelestialShield => [0x01, 0x02, 0x14],
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ShieldType::InvisibleGuard => [0x01, 0x02, 0x15],
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ShieldType::InvisibleGuard => [0x01, 0x02, 0x15],
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ShieldType::SacredGuard => [0x01, 0x02, 0x16],
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ShieldType::SacredGuard => [0x01, 0x02, 0x16],
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ShieldType::SPartsver116 => [0x01, 0x02, 0x17],
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ShieldType::SPartsVer116 => [0x01, 0x02, 0x17],
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ShieldType::SPartsver201 => [0x01, 0x02, 0x18],
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ShieldType::SPartsVer201 => [0x01, 0x02, 0x18],
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ShieldType::LightRelief => [0x01, 0x02, 0x19],
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ShieldType::LightRelief => [0x01, 0x02, 0x19],
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ShieldType::ShieldOfDelsaber => [0x01, 0x02, 0x1A],
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ShieldType::ShieldOfDelsaber => [0x01, 0x02, 0x1A],
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ShieldType::ForceWall => [0x01, 0x02, 0x1B],
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ShieldType::ForceWall => [0x01, 0x02, 0x1B],
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@ -209,7 +209,7 @@ impl ShieldType {
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ShieldType::RegenerateGear => [0x01, 0x02, 0x22],
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ShieldType::RegenerateGear => [0x01, 0x02, 0x22],
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ShieldType::RegeneGearAdv => [0x01, 0x02, 0x23],
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ShieldType::RegeneGearAdv => [0x01, 0x02, 0x23],
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ShieldType::FlowensShield => [0x01, 0x02, 0x24],
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ShieldType::FlowensShield => [0x01, 0x02, 0x24],
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ShieldType::CustomBarrierveroo => [0x01, 0x02, 0x25],
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ShieldType::CustomBarrierVerOo => [0x01, 0x02, 0x25],
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ShieldType::DbsShield => [0x01, 0x02, 0x26],
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ShieldType::DbsShield => [0x01, 0x02, 0x26],
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ShieldType::RedRing => [0x01, 0x02, 0x27],
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ShieldType::RedRing => [0x01, 0x02, 0x27],
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ShieldType::TripolicShield => [0x01, 0x02, 0x28],
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ShieldType::TripolicShield => [0x01, 0x02, 0x28],
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@ -314,7 +314,7 @@ impl ShieldType {
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ShieldType::BunnyEars => [0x01, 0x02, 0x8B],
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ShieldType::BunnyEars => [0x01, 0x02, 0x8B],
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ShieldType::CatEars => [0x01, 0x02, 0x8C],
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ShieldType::CatEars => [0x01, 0x02, 0x8C],
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ShieldType::ThreeSeals => [0x01, 0x02, 0x8D],
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ShieldType::ThreeSeals => [0x01, 0x02, 0x8D],
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ShieldType::GodsShieldkouryu => [0x01, 0x02, 0x8E],
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ShieldType::GodsShieldKouryu => [0x01, 0x02, 0x8E],
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ShieldType::DfShield => [0x01, 0x02, 0x8F],
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ShieldType::DfShield => [0x01, 0x02, 0x8F],
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ShieldType::FromTheDepths => [0x01, 0x02, 0x90],
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ShieldType::FromTheDepths => [0x01, 0x02, 0x90],
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ShieldType::DeRolLeShield => [0x01, 0x02, 0x91],
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ShieldType::DeRolLeShield => [0x01, 0x02, 0x91],
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@ -1,7 +1,7 @@
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use serde::{Serialize, Deserialize};
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use serde::{Serialize, Deserialize};
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#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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pub enum UnitType {
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pub enum UnitType {
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KnightPower,
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KnightPower,
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GeneralPower,
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GeneralPower,
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@ -75,6 +75,34 @@ pub enum UnitType {
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CureConfuse,
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CureConfuse,
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CureFreeze,
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CureFreeze,
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CureShock,
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CureShock,
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YasakaniMagatama,
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V101,
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V501,
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V502,
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V801,
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Limiter,
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Adept,
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SwordsmanLore,
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ProofOfSwordSaint,
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Smartlink,
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DivineProtection,
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HeavenlyBattle,
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HeavenlyPower,
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HeavenlyMind,
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HeavenlyArms,
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HeavenlyLegs,
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HeavenlyBody,
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HeavenlyLuck,
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HeavenlyAbility,
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CenturionAbility,
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FriendRing,
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HeavenlyHP,
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HeavenlyTP,
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HeavenlyResist,
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HeavenlyTechnique,
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HPRessurection,
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TPRessurection,
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PBIncrease,
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}
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}
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impl UnitType {
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impl UnitType {
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@ -152,6 +180,34 @@ impl UnitType {
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UnitType::CureConfuse => [0x01, 0x03, 0x45],
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UnitType::CureConfuse => [0x01, 0x03, 0x45],
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UnitType::CureFreeze => [0x01, 0x03, 0x46],
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UnitType::CureFreeze => [0x01, 0x03, 0x46],
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UnitType::CureShock => [0x01, 0x03, 0x47],
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UnitType::CureShock => [0x01, 0x03, 0x47],
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UnitType::YasakaniMagatama => [0x01, 0x03, 0x48],
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UnitType::V101 => [0x01, 0x03, 0x49],
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UnitType::V501 => [0x01, 0x03, 0x4A],
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UnitType::V502 => [0x01, 0x03, 0x4B],
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UnitType::V801 => [0x01, 0x03, 0x4C],
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UnitType::Limiter => [0x01, 0x03, 0x4D],
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UnitType::Adept => [0x01, 0x03, 0x4E],
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UnitType::SwordsmanLore => [0x01, 0x03, 0x4F],
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UnitType::ProofOfSwordSaint => [0x01, 0x03, 0x50],
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UnitType::Smartlink => [0x01, 0x03, 0x51],
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UnitType::DivineProtection => [0x01, 0x03, 0x52],
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UnitType::HeavenlyBattle => [0x01, 0x03, 0x53],
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UnitType::HeavenlyPower => [0x01, 0x03, 0x54],
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UnitType::HeavenlyMind => [0x01, 0x03, 0x55],
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UnitType::HeavenlyArms => [0x01, 0x03, 0x56],
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UnitType::HeavenlyLegs => [0x01, 0x03, 0x57],
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UnitType::HeavenlyBody => [0x01, 0x03, 0x58],
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UnitType::HeavenlyLuck => [0x01, 0x03, 0x59],
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UnitType::HeavenlyAbility => [0x01, 0x03, 0x5A],
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UnitType::CenturionAbility => [0x01, 0x03, 0x5B],
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UnitType::FriendRing => [0x01, 0x03, 0x5C],
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UnitType::HeavenlyHP => [0x01, 0x03, 0x5D],
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UnitType::HeavenlyTP => [0x01, 0x03, 0x5E],
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UnitType::HeavenlyResist => [0x01, 0x03, 0x5F],
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UnitType::HeavenlyTechnique => [0x01, 0x03, 0x60],
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UnitType::HPRessurection => [0x01, 0x03, 0x61],
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UnitType::TPRessurection => [0x01, 0x03, 0x62],
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UnitType::PBIncrease => [0x01, 0x03, 0x63],
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}
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}
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}
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}
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}
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}
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@ -4,12 +4,8 @@ use std::fs::File;
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use std::io::Read;
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use std::io::Read;
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use crate::entity::item::armor::ArmorType;
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use crate::entity::item::armor::ArmorType;
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use crate::entity::item::shield::ShieldType;
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use crate::entity::item::unit::UnitType;
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fn load_data_file<T: serde::de::DeserializeOwned>(path: &str) -> T {
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fn load_data_file<T: serde::de::DeserializeOwned>(path: &str) -> T {
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@ -21,11 +17,6 @@ fn load_data_file<T: serde::de::DeserializeOwned>(path: &str) -> T {
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}
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}
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struct WeaponStats {
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struct WeaponStats {
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}
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}
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@ -46,16 +37,32 @@ struct ArmorStats {
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edk: i32,
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edk: i32,
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}
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}
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#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
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struct ShieldStats {
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struct ShieldStats {
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stars: u32,
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dfp: i32,
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evp: i32,
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dfp_modifier: u32,
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evp_modifier: u32,
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team_points: u32,
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level_req: u32,
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efr: i32,
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eic: i32,
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eth: i32,
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elt: i32,
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edk: i32,
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}
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}
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#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
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struct UnitStats {
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struct UnitStats {
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stars: u32,
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stat: u32,
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amount: u32,
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team_points: u32,
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modifier: u32,
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}
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}
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fn armor_stats() -> HashMap<ArmorType, ArmorStats> {
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fn armor_stats() -> HashMap<ArmorType, ArmorStats> {
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let armor_stats: HashMap<String, ArmorStats> = load_data_file("data/item_stats/armor_stats.toml");
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let armor_stats: HashMap<String, ArmorStats> = load_data_file("data/item_stats/armor_stats.toml");
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armor_stats.iter()
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armor_stats.iter()
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@ -64,6 +71,21 @@ fn armor_stats() -> HashMap<ArmorType, ArmorStats> {
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}).collect()
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}).collect()
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}
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}
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fn shield_stats() -> HashMap<ShieldType, ShieldStats> {
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let shield_stats: HashMap<String, ShieldStats> = load_data_file("data/item_stats/shield_stats.toml");
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shield_stats.iter()
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.map(|(name, stats)| {
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(name.parse().unwrap(), *stats)
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}).collect()
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}
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fn unit_stats() -> HashMap<UnitType, UnitStats> {
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let unit_stats: HashMap<String, UnitStats> = load_data_file("data/item_stats/unit_stats.toml");
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unit_stats.iter()
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.map(|(name, stats)| {
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(name.parse().unwrap(), *stats)
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}).collect()
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}
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#[cfg(test)]
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#[cfg(test)]
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mod test {
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mod test {
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@ -75,5 +97,15 @@ mod test {
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assert!(astat.get(&ArmorType::CrimsonCoat).unwrap().stars == 11);
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assert!(astat.get(&ArmorType::CrimsonCoat).unwrap().stars == 11);
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}
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}
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#[test]
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fn test_shield_stats() {
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let sstat = shield_stats();
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assert!(sstat.get(&ShieldType::RedRing).unwrap().stars == 11);
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}
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#[test]
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fn test_unit_stats() {
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let ustat = unit_stats();
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assert!(ustat.get(&UnitType::ElfArm).unwrap().stars == 5);
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}
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}
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}
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