begin moving packet handlers to own module, send_player_to_lobby
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881b7c8e46
@ -7,3 +7,4 @@ pub mod item_stats;
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pub mod map;
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pub mod monster;
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pub mod drops;
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pub mod packet;
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0
src/ship/packet/builder/mod.rs
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0
src/ship/packet/builder/mod.rs
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101
src/ship/packet/handler/lobby.rs
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101
src/ship/packet/handler/lobby.rs
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@ -0,0 +1,101 @@
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use std::collections::HashMap;
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use libpso::character::character;
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pub fn send_player_to_lobby(id: ClientId,
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_pkt: &CharData,
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client_location: &mut ClientLocation,
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clients: &HashMap<ClientId, ClientState>,
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level_table: &CharacterLevelTable) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
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let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let playerinfo = lobby_clients.iter()
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.map(|room_client| {
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let client = clients.get(&room_client.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
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let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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PlayerInfo {
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header: PlayerHeader {
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tag: 0x100,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: room_client.local_client.id() as u32,
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name: c.name,
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_unknown2: 2,
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},
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inventory: character::Inventory {
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item_count: 0,
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hp_mats_used: 0,
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tp_mats_used: 0,
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language: 0,
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items: [character::InventoryItem::default(); 30],
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},
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character: c,
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}
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});
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let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let join_lobby = JoinLobby {
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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lobby: lobby.id(),
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block: 1,
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event: 0,
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padding: 0,
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playerinfo: playerinfo.collect(),
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};
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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let addto = AddToLobby {
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flag: 1,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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lobby: lobby.id(),
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block: 1,
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event: 0,
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padding: 0,
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playerinfo: PlayerInfo {
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header: PlayerHeader {
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tag: 0x100,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: area_client.local_client.id() as u32,
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name: c.name,
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_unknown2: 2,
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},
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inventory: character::Inventory {
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item_count: 0,
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hp_mats_used: 0,
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tp_mats_used: 0,
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language: 0,
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items: [character::InventoryItem::default(); 30],
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},
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character: c,
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},
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};
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let neighbors = client_location.get_client_neighbors(id).unwrap();
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Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
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.into_iter()
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.chain(neighbors.into_iter()
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.map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))).collect())
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}
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1
src/ship/packet/handler/mod.rs
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1
src/ship/packet/handler/mod.rs
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@ -0,0 +1 @@
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pub mod lobby;
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2
src/ship/packet/mod.rs
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2
src/ship/packet/mod.rs
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@ -0,0 +1,2 @@
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pub mod builder;
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pub mod handler;
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@ -25,6 +25,7 @@ use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOM
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::items;
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use crate::ship::room;
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use crate::ship::packet::handler;
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pub const SHIP_PORT: u16 = 23423;
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@ -133,10 +134,10 @@ impl SendServerPacket for SendShipPacket {
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}
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}
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struct ClientState {
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user: UserAccountEntity,
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pub struct ClientState {
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pub user: UserAccountEntity,
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settings: UserSettingsEntity,
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character: CharacterEntity,
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pub character: CharacterEntity,
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session: Session,
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//guildcard: GuildCard,
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inventory: items::ActiveInventory,
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@ -337,93 +338,6 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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}
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}
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fn send_player_to_lobby(&mut self, id: ClientId, _pkt: &CharData) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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let lobby = self.client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
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let clients = self.client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let playerinfo = clients.iter()
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.map(|room_client| {
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let client = self.clients.get(&room_client.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
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let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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PlayerInfo {
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header: PlayerHeader {
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tag: 0x100,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: room_client.local_client.id() as u32,
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name: c.name,
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_unknown2: 2,
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},
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inventory: character::Inventory {
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item_count: 0,
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hp_mats_used: 0,
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tp_mats_used: 0,
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language: 0,
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items: [character::InventoryItem::default(); 30],
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},
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character: c,
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}
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});
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let area_client = self.client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = self.client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let join_lobby = JoinLobby {
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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lobby: lobby.id(),
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block: 1,
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event: 0,
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padding: 0,
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playerinfo: playerinfo.collect(),
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};
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let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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let addto = AddToLobby {
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flag: 1,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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lobby: lobby.id(),
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block: 1,
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event: 0,
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padding: 0,
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playerinfo: PlayerInfo {
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header: PlayerHeader {
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tag: 0x100,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: area_client.local_client.id() as u32,
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name: c.name,
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_unknown2: 2,
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},
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inventory: character::Inventory {
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item_count: 0,
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hp_mats_used: 0,
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tp_mats_used: 0,
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language: 0,
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items: [character::InventoryItem::default(); 30],
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},
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character: c,
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},
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};
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let neighbors = self.client_location.get_client_neighbors(id).unwrap();
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Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
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.into_iter()
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.chain(neighbors.into_iter()
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.map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))).collect())
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}
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fn done_bursting(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let area = self.client_location.get_area(id).unwrap();
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@ -694,7 +608,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
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}
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},
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RecvShipPacket::CharData(chardata) => {
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Box::new(self.send_player_to_lobby(id, chardata)?.into_iter())
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Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut self.client_location, &self.clients, &self.level_table)?.into_iter())
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},
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RecvShipPacket::Message(msg) => {
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self.message(id, msg)
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