move lobby joining packet creations to their own functions
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07403fe815
commit
728ac715c0
92
src/ship/packet/builder/lobby.rs
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92
src/ship/packet/builder/lobby.rs
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@ -0,0 +1,92 @@
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use std::collections::HashMap;
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, AreaClient};
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use crate::entity::character::CharacterEntity;
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use crate::ship::items::{ActiveInventory};
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use libpso::character::character::{Inventory, InventoryItem};
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use libpso::utf8_to_utf16_array;
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fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -> PlayerHeader {
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PlayerHeader {
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tag: tag,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: area_client.local_client.id() as u32,
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name: libpso::utf8_to_utf16_array!(client.character.name, 16),
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_unknown2: 2,
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}
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}
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fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, level_table: &CharacterLevelTable) -> PlayerInfo {
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let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let character = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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PlayerInfo {
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header: player_header(tag, client, area_client),
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inventory: Inventory {
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item_count: client.inventory.count() as u8,
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hp_mats_used: 0, // TODO: materials
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tp_mats_used: 0, // TODO: materials
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language: 0, // TODO: account language
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items: client.inventory.as_client_inventory_items(),
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},
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character: character,
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}
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}
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pub fn join_lobby(id: ClientId,
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lobby: LobbyId,
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client_location: &ClientLocation,
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clients: &HashMap<ClientId, ClientState>,
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level_table: &CharacterLevelTable)
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-> Result<JoinLobby, ShipError> {
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let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let playerinfo = lobby_clients.iter()
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.map(|area_client| {
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let client = clients.get(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client)).unwrap();
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player_info(0x100, &client, area_client, level_table)
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});
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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Ok(JoinLobby {
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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lobby: lobby.id(),
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block: client.block as u16,
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event: 0,
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padding: 0,
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playerinfo: playerinfo.collect(),
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})
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}
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pub fn add_to_lobby(id: ClientId,
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lobby: LobbyId,
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client_location: &ClientLocation,
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clients: &HashMap<ClientId, ClientState>,
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level_table: &CharacterLevelTable)
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-> Result<AddToLobby, ShipError> {
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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Ok(AddToLobby {
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flag: 1,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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lobby: lobby.id(),
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block: client.block as u16,
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event: 0,
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padding: 0,
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playerinfo: player_info(0x100, &client, &area_client, level_table),
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})
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}
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@ -0,0 +1 @@
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pub mod lobby;
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@ -5,6 +5,7 @@ use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use crate::ship::packet;
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use libpso::character::character;
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use libpso::character::character;
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// this function needs a better home
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// this function needs a better home
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@ -44,84 +45,8 @@ pub fn send_player_to_lobby(id: ClientId,
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level_table: &CharacterLevelTable)
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level_table: &CharacterLevelTable)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
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let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
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let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, level_table)?;
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let playerinfo = lobby_clients.iter()
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let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, level_table)?;
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.map(|room_client| {
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let client = clients.get(&room_client.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
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let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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PlayerInfo {
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header: PlayerHeader {
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tag: 0x100,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: room_client.local_client.id() as u32,
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name: c.name,
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_unknown2: 2,
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},
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inventory: character::Inventory {
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item_count: 0,
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hp_mats_used: 0,
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tp_mats_used: 0,
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language: 0,
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items: [character::InventoryItem::default(); 30],
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},
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character: c,
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}
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});
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let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let join_lobby = JoinLobby {
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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lobby: lobby.id(),
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block: 1,
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event: 0,
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padding: 0,
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playerinfo: playerinfo.collect(),
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};
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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let addto = AddToLobby {
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flag: 1,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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lobby: lobby.id(),
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block: 1,
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event: 0,
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padding: 0,
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playerinfo: PlayerInfo {
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header: PlayerHeader {
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tag: 0x100,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: area_client.local_client.id() as u32,
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name: c.name,
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_unknown2: 2,
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},
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inventory: character::Inventory {
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item_count: 0,
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hp_mats_used: 0,
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tp_mats_used: 0,
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language: 0,
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items: [character::InventoryItem::default(); 30],
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},
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character: c,
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},
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};
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let neighbors = client_location.get_client_neighbors(id).unwrap();
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let neighbors = client_location.get_client_neighbors(id).unwrap();
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Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
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Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
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